AI Insights · Timothy · April 2025
Top Fidget Toys Games: South America Q1 2025 Performance
Explore the performance trends of the top fidget toy games in South America for Q1 2025, focusing on downloads, revenue, and active users.
In the first quarter of 2025, the top fidget toy games in South America demonstrated varied performance metrics on the unified platform. This analysis, based on data from Sensor Tower, offers insights into weekly downloads, revenue, and active users for these popular apps.
Antistress relaxing toy game by XGAME STUDIO showed a notable fluctuation in weekly downloads, peaking at around 214K in late January before gradually declining to 74K by the end of March. Revenue for this app saw modest shifts, reaching a high of approximately $21 in early January. Active users remained strong throughout the quarter, maintaining a steady range around 1.7M.
Antistress - relaxation toys from JindoBlu experienced a decline in weekly downloads, starting at 127K in late December and dropping to 71K by the end of March. Weekly revenue showed a similar downward trend, peaking at $136 in early January and decreasing to $98 by quarter's end. Active users, however, remained relatively stable, with a slight decrease from 702K to 685K.
Fidget Toys Trading・Pop It 3D by Freeplay Inc began the quarter with 113K downloads, which decreased to 36K by March. Revenue peaked at $8 in late February, while active users saw a decline from 218K to 93K over the quarter.
Spinner Merge by Sunday.gg started with 92K downloads, experiencing a drop to 46K by the end of March. Revenue remained low, peaking at $8 in late January. Despite these trends, active users stayed consistently around 1.1M.
Lastly, Pop Us! by SayGames Ltd saw its downloads decrease from 52K to 27K throughout the quarter. While it did not generate revenue, active users increased from 198K to 172K, with a peak of 242K in late February.
For more detailed insights and data, visit Sensor Tower.